October 10, 2018
Brian Landisman is an artist with boundless energy, a tireless work ethic, and a lively character, all of which has made him an essential part of the BigStar team. Starting off as an intern nearly two years ago, he worked his way up to a staff position with us and hasn’t looked back since.
His ability to multi-task and prioritize several projects at once while giving them all the same level of detail and dedication is crucial to our internal team and workflow. Not only does Brian strive to improve upon his current knowledge, but he has taken two Cinema 4D classes through our continuing ed program, pushing to expand his skill-set into the 3D world.
We hope you enjoy “Bri Guy”s Q&A below, as you get to know a little more about one of our top in-house animators.
When did you first realize you wanted to be a motion graphics artist?
I knew motion graphics was for me while I was in graduate school. I was going through the motions as a general design student, not really finding my niche. My last year of the program was when I got exposed to motion design and took my first animation class. It was instantly my favorite field, and I was almost mad I didn’t discover it sooner. I remember at one point, someone turned to me and said, “You should do this for a living.” Guess they were right...
What makes you love what you do?
Even before I was hooked by motion design, I’ve always been involved in the entertainment industry. I used to be a stage and commercial actor, and I believe my roots there have greatly influenced who I am as a person and an artist. I love that my career now still has a very strong emphasis on the stage and screen. I honestly couldn’t imagine a job for myself that didn’t. I can’t help but smile when I see my work on a screen.
What perspective do you bring to the industry / what makes you different?
I’ve always been proud of my talent of recognizing good stories when I see or hear them. Maybe it’s from watching too much TV, but it helped me understand how important it is. They help with every aspect of my work, from concept to execution.
If the work I do leaves people thinking or feeling anything that they didn’t have with them going into it, then I’ve done something right.
What is your ultimate goal as an artist?
To keep learning and growing! You never really stop doing either in this field, which I find really exciting. I constantly try to live by the phrase, “You’re only as good as your NEXT success,” because it keeps pushing me to do better. I want to soak up every new challenge and experience that comes my way, and utilize them in creating better and more refined work.
How long have you been a designer & animator?
I’ve been in the biz for about two and a half years now. I was mostly freelancing around the city before I found a seat at the BigStar table.
What/who has influenced you the most?
Honestly, there’s no one instance for me. From the types of immersive work I see on a daily basis to the people I surround myself with, I believe all of these experiences have shaped who I am as an artist.
What are you most passionate about professionally?
I tend to be at my most bright-eyed and bushy-tailed when I’m working on projects that tell a great story because, at the end of the day, that’s what I do. I will jump on any opportunity to take a well-thought-out storyline and build upon it visually. It’s a fun journey to see what interesting or different directions you can take it.
Do you have any side-projects you continue to work on?
I sure do. Many of the people in my life outside of the office are in creative/entertainment fields, so they keep me busy. For instance, I have a small cluster of friends and colleagues who are constantly writing and producing motion pictures. I create the teasers and trailers for these projects, and I’ll also find myself designing press kits and pitch packages for potential investors, directors, etc.
How do you want to be remembered?
As an all-around great human being and artist that always strived to take on projects I love and do them justice. If people started saying that now, I’d be pretty cool with that….
How do you determine the success of a piece?
When the visuals work in harmony with provoking thought. If the work I do leaves people thinking or feeling anything that they didn’t have with them going into it, then I’ve done something right.